Unity change collider during animation Nov 29, 2019 · I am developing a 2D game where I want to change the shape of an objects 2D collider (collider1) when another collider (collider2) collides with it. Is there a way to do this? Thanks I’ve thought of two things, but neither work. This would still leave the grapple hook slightly off the enemy mesh. When the player object is positioned below this animated object and is not moving, the OnCollisionEnter-method is not called. It is used in the Character Controller A simple, capsule-shaped collider component with specialized features for behaving as a character in a game. Like a power up. May 28, 2014 · Hi Guys, I have a sprite sheet for a spaceship that changes shape through an animation. This tutorial was brought to my mind because of a question posted in the Unity2D subreddit. If it makes any difference, there is a box collider attached to the Jul 19, 2022 · It’s got them both, yeah. Example uses for collision A collision occurs when the physics Jun 19, 2018 · TidyParchedHound Hi All! I resize my BoxCollider2D during each frame of the animation, based on the size of the sprite. BakeMesh to prepare a mesh for use with a MeshCollider and save the baked data with the mesh itself. Unity automatically generates a collider’s geometry when you drag a sprite A 2D graphic objects. How can I do that? I’m using a curve in my animation called ColliderPosition and I’ve also created a float parameter in the animator window. How to use collider with skinned meshrenderer? Collider. However, if I add a mesh-collider, it just sits there in the middle of the animated spike ball and doesn’t animate. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. Mar 13, 2015 · I have a sprite which include an edge collider with isTrigger enabled. 16) to make it better fitting to my camera screen size, while keeping the Box Collider size at (1,1). But if i just disable the old and enable the new collider there are some weird physics as if the disabled collider is still effecting the physics. Dec 11, 2022 · In my game the player can grapple on to enemies which means I need a complex collider. May 7, 2023 · Unity allows you to make animations which merely change the sprite, and you can specify which animation via the direction of the characters through the animator. May 10, 2024 · I don’t know any good ways of changing the box collider for my character during its jump animation and after doing some research, I decided to use the Animation Window. When he dies he falls onto the ground and stays there. It took forever to even access the animation from the drop down because it was Read-Only. Fo i have to clear some states or what is the proper way to handle this? Jul 11, 2013 · Hello I’ve created a NPC demon and imported it from cinema 4D which has a animation controller with currently 2 states: Walk, Die. When the player is ducking, the collider is smaller so that someone else can jump over the player. Jul 25, 2015 · Hi everyone, could use some help with the following issue. Dec 27, 2021 · I cannot update collider’s size in one frame as it produces ton’s of changes and all my objects jump around to fix collision’s penetrations problems, so I think gradually update colliders to give Unity’s physic simulation time to update all objects more naturally - the question is what will be better: use FixedUpdate to smoothly lerp Nov 14, 2013 · When I attach an Animator component to my GameObject in order to animate it, it still moves. => after being processed (baked) the meshes are now combined into an overall static scene mesh and can not change their positions anymore! Feb 20, 2022 · I’m suspecting it has to do with the Actor’s SCALE vs the SIZE of its own box collider. It won’t let me adjust the properties without changing the permanent properties of the collider. I can’t attach colliders to each body part because it is one mesh. You now need to switch between states and you do this with animation transitions. It’s shape is a freeform edge of Dec 20, 2024 · I have updated the unity version since 2021. When it collides with the player, I want it to switch animations. I typically use animation clips created in Unity for this (with the newer Generate Root Motion Curves option) because it’s easier to tune in context than an animation that comes with an fbx import. anon_80121606 May 19, 2010, 3:39pm 8 Sep 29, 2014 · So any animation/swap is only one frame long and shouldn’t ever loop which is why I thought to use a sprite swap, but I hear it’s easier to change the box collider for animations, but I don’t ever need it to loop. Jan 26, 2025 · Unity colliders prevent players from falling through the world and lots of fun collisions. While this is set, you can change other properties for the controller’s object. When editing the animation, or when you’re adding frames, you should notice the record button is selected. like so… Now my issue is animating these hit boxes between animations. The idea is that the player collects objects and each time they do, their movement improves. 16,0. OnCollisionStay2D is "sent each frame where a collider on another object is touching this object's collider". 3 update and I thought it’d be a fun project to try to recreate some of Street Fighter 2! I have a decent understanding of fighting games as they usually use hit boxes for accurate hit detection. I’ve used the following code with the help of unity mecanim tutorial ofcourse. I want the 2D collision of the object to change shape with the animation’s changes. Jul 30, 2024 · I’ve created some animations in Blender and exported them to Unity. To edit the box’s shape, press the Edit Collider button in the Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. This tutorial will get you started. Trigger colliders An invisible shape that is used to handle physical collisions for an object. The sprite sheet was split automatically in Unity. Attached two pictures, one of the rigged spike ball Jun 6, 2018 · Replies Views Activity When an object is moving, its collider doesn't work Unity Engine Animation 1 752 September 9, 2018 Problems with collider Unity Engine 2D 1 522 January 5, 2021 Collisions during animations Questions & Answers legacy-topics 1 1733 March 4, 2012 Problem with collision detection during animation Questions & Answers legacy Character Animation Tutorial: • [Unity StateMachine Tutorial] Character An Hey guys. Thanks in advanced for any help. Jun 2, 2014 · Hey I was wondering if there is a way to change collider shapes and sizes for different animations for an animated sprite character? This will be mostly useful for stuff like sliding under things and doing diving jumps. Height properties to the animation to change the collider's size during the animation. Thanks works fine for me. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. Collision detection is the physics engine A system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. Or how is your penguin structured? Please clarify how you have set this up. If you are generating meshes procedurally during gameplay, you can create a Mesh Collider at runtime. More info See in Glossary don’t cause collisions A collision occurs when the physics engine detects that the colliders of two GameObjects Collider components define the shape of a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. So my question is: where I've to put capsule collider ? Nov 14, 2013 · As of Unity 4. So when the animation change, the colliders from the other animations are inactive and activated again for the next animation if needed. When I did this through scripting to disable the BoxCollider2D component it worked just fine. You can change collider through animationkeys or script. Apr 4, 2025 · Unity Engine 2D 3 1779 May 24, 2014 Collider of player's sprite in 2d platformer Unity Engine 2D 4 2449 February 2, 2018 Change of Character Unity Engine 2D 2 802 February 18, 2018 Changing Scale of Collider2D at Runtime Unity Engine 2D 1 4381 December 8, 2013 Collider sends objects flying during animation Unity Engine Physics 8 5289 July 27, 2015 Sep 12, 2014 · If this fires off BEFORE the animation code, the collider’s always going to be one frame behind the sprite. Unity supports importing animation from external sources. Aug 9, 2025 · Hi friends, how can we move an object’s collider along with its animation during runtime so that it properly detects collisions? I’ve tried various methods, like using “Add Property” to animate the Box Collider in the Animation window. All of them have their respective properties that you can tweak to change the size. Either destroying and recreating the gameobjects every 24th of a second and recreating the 2D colliders each frame (really time consuming Mar 13, 2020 · I don’t mean that on triggering the collider I want the player to play a brief animation, what I mean is that I want the collider trigger to completely switch the animations used for my Walk/Idle permanently. The problem is that if someone happens to be directly above Sep 19, 2015 · Hello everyone, I’m having an issue with the scale of my model being distorted on animation. 42. 3. As the animation goes back to standing, the collider increases back to its original size. If the object with the Collider needs to be moved during gameplay then you should also attach a Rigidbody component to the object. Jan 15, 2022 · Hey guys! I’m trying to change a BoxCollider2D’s size through code. I have an axe that appears fine when standing idle, however during the animation, about half way through it becomes very short and thick. By the end of the tutorial, you’ll be able to do the following: Implement collisions in your game using Rigidbody and Collider components. Oct 24, 2014 · I should add, for good measure, that you should divide the bounds size by the scale of the object if the scale is any other value than (1,1,1) in order for the collider to fit the sprite size. Basically I have a door modeled in maya with an opening animation attached, I exported this to unity as a fbx with an heirachy of the door and the handles which are also animated. If you want to resize you have to get the exact type of collider, BoxCollider, CapsuleCollider, SphereCollider, and etc. I used the recording feature in the animation to adjust the colliders to the sprites. I click on him and no raycast is hit, obviously cause I have no colliders. Slerp () to rotate the collider at the same time/speed, etc as the animation. Oct 21, 2017 · I’m making a 2d platformer game and I have platforms that I want to fade in an out over time. Sep 26, 2019 · Can a mesh Collider work with an animated skinned Mesh. However, when I fill in the Controller with my Controller, my object will no longer move. Each animation the collider is set in them. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. I do have some animation transitions in there. Collider interactions Additional resources: BoxCollider, SphereCollider, CapsuleCollider, MeshCollider, PhysicMaterial, Rigidbody. 3-final In the previous tutorial, you set up some animation states. Any ideas as to why this might happen? I’m really at a loss, here. The new shape of collider1 will be equal to its original shape without the intersecting section between the two colliders. It’s shape is a freeform edge of Collider. For a trigger collider to work, at least one GameObject involved in the collision must have a Rigidbody. May 20, 2020 · Hi guys, I am developing a simple fight game and I add a knockdown animation to my character. Oct 8, 2024 · I cannot think of how I would make the collider rotate horizontally to consistently match the swimming animation. Any ideas on how Sep 7, 2022 · I’m not sure how else to do this, because with other types of colliders you can change them in the animation tab, so essentially you only need to add one collider and then just drag it to different spots when the sprite changes, however with polygon colliders you can’t do this, so this was the only solution I found. Try delete collider and add new one. What's the best way to modify the colliders during the jump animations. It’s unnoticeable unless your framerate’s really low, but something to be aware of. Jun 19, 2016 · By your question, I assume you already know how to make an animation, and add it to a controller. In this tutorial, you’ll configure your player character and decorations so they collide. A trigger collider does not collide with other colliders; instead, other colliders pass through it. For more info check out: -manual: Unity - Manual: Animator Controller , -video tutorial: Controlling Animation - Unity Learn , Trigger colliders An invisible shape that is used to handle physical collisions for an object. OnCollisionEnter2D is "sent when an incoming collider makes contact with this object's collider". Nov 1, 2024 · Now that I have added animations for 10 or so different movements, the player hit box becomes extremely inconsistent since most of these animations move the player around in different positions/scales/rotations. However, a small bug occurs: when you’re upside down in mid air and then go back to the ground, there’s a small chance of the sprite collider going inside the ground collider. I want to know when the player collides with the spike ball to subtract health. Is this the correct way to adapt the collider in an animation? If not, how should I do it? Collision events occur when two non-trigger colliders An invisible shape that is used to handle physical collisions for an object. Mar 24, 2015 · How to change Polygon Collider based on my animation in Unity3d? Asked 10 years, 7 months ago Modified 10 years, 7 months ago Viewed 4k times Dec 3, 2018 · Hi everyone! During specific animations, the colliders of my game sprite must change to fit different animations position. More info See in Glossary. Now when i put it in the scene everything is fine and both feet are on the ground, but when i press play the character floats above the terain a bit. Attach all the polygon colliders to your sprite, and enable/disable them as needed throughout the animation with the animation controls. I have bones that I could put basic colliders on to get close to the desired effect. I have a 2d character that swings a sword in an arc, I want to line up the polygon collider with the animation frames, but it appears that it is impossible to add this property to the animator, is there another way to line up the collider with the swing? Thanks! Additional resources: BoxCollider, SphereCollider, CapsuleCollider, MeshCollider, PhysicMaterial, Rigidbody. Maybe there is other way, but i dont know them. After that, when I collide with objects that the player had previously calmly knocked down, I get stuck in the colliders. A GameObject’s functionality is defined by the Components attached to it. Troubleshoot game errors related to the physics system. Jul 7, 2020 · The player shoots the balls to hit the bricks, but after the balls are done hitting and vanished through the ground; i move all bricks down to add a new row of bricks above them, i’m doing that by changing their localPosition directly. Sep 1, 2018 · I use Mixamo to animate objects and then with the animation events trigger functions to adapt the collider in a GameObject. To turn a collider into a trigger collider, enable the Is Trigger property on the Collider component. Seems like you have an animation doing the jump (that is the animation frames actually have vertical position change to them) but your collider is attached to a parent object. I have animations that involve the player ducking, then going back to standing again. I can’t seem to get mesh-colliders to work on this one. I searched, but couldn’t find any working solution. Now my problem is that when I imported my mesh, I checked the box generate collisions but I could walk right trough it. Feb 11, 2021 · I have a roll animation for my character and added the Capsule Collider. Description A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody. More info See in Glossary 2D is a Collider 2D component that interacts with the 2D physics system. I hope this makes sense, I’ve been searching but haven’t found or thought of a viable option thus far. Collider interactions Oct 9, 2020 · I would like to change the collider size to fit the shapes. This is the code I pieced together, but it doesn't work. A collider, which is invisible, does not need to be the exact same shape as the Aug 17, 2018 · 2 So I have looked this up, yet nothing worked for me. The player has a rigidbody component attached to him and both objects have colliders. Here is a video showing my animations and how the collider stays in its original form. When I add a capsule Aug 6, 2012 · Hello, I created an animated GameObject that is moving up and down. I have an animation, called 'gemAnimation1', and I have a box collider set to trigger. The Joint animates to simply move the cone up. Height properties to the animation to change the collider’s size during the animation. More info See in Glossary make contact, you can call functions to trigger other events in your project via scripting. Adding a MeshCollider component directly to the mesh, however, cooks/bakes the physics on the main thread. So do everything you normally would in the animation, but reset the values at the end (before exiting animation) Mar 13, 2015 · I have a sprite which include an edge collider with isTrigger enabled. Colliders don’t automatically adjust Oct 6, 2019 · To animate the collider, you can make a child object and assign collider component to that child object, then you can make an animation that moves the collider child object with aniamtion. You can adjust the Capsule Collider’s Radius and Height independently of each other. Is there a way to avoid it? The collider does not respond to the animation. The physics and rigidBody settings did not change at the same time, tell me what could be the matter? May 31, 2017 · I suggest you change your MonoBehaviour method OnCollisionStay2D to OnCollisionEnter2D. Should I be using a bounding box in Spine or is it something I should be modifying in Unity? May 14, 2010 · Does the animation move the mesh relative to the anchor point? If you run the game with the scene view visible and select the object, you should be able to see if its collider is correctly positioned (if the mesh moves, the collider still stays in the same place). Collider. Given what you are using for animation (that update the skeleton Attaching an entity with a collider (ex: capsule or bounding box) to the hierarchy or tracking a bone position/rotation and update the capsule, is a See Also: BoxCollider, SphereCollider, CapsuleCollider, MeshCollider, PhysicMaterial, Rigidbody. Mar 1, 2021 · I have 3d character with sword in hand. The Rigidbody can be set to be kinematic if you don't want the object to have physical interaction with other objects. I have the animations themselves down, and a collider is activated upon attacking, however the collider is also present while charging, as the charging animation leads into the attack animation. It won't let me adjust the properties without changing the permanent properties of the collider. Is there any way to fix it? Thx :). Apr 10, 2010 · Hey folks! I’m making one of those classing spike balls that the player has to avoid. Aug 2, 2015 · The sprite and collider should be independently. When changing the scale and size of the collider mid animation, you might want to reset the colliders parameters a few frames after your animation ends. But I don’t know which frame-by-frame values I could use to apply size changes to my collider. Oct 29, 2010 · Hi there, hope this question hasn't been asked before already (had a look and I couldn't find anything). This can consume significant CPU time. Any way to do this? If it's working fine with other meshes, my guess would be the collider isn't connected somewhere. Collider is the generic class for all the different types of colliders in Unity. The OnCollisionEnter method is never called. More info See in Glossary 2D component is a Collider 2D that interacts with the 2D physics system. This method allows you to set (i. As Aug 23, 2019 · Hello everyone, so i have a problem with my self made character in unity. I have tried to record the collider size changes using the record animation system but the issue with that is, it changes the collider over time, not instantly, so the shape is malformed in places. 3 Original Author: Brian Moakley Next: Importing animations from models Previous: Managing animation states Starter Project: BobbleheadWars-6. Even when I try to make a script event in the animator to . More info See in Glossary ’s process for detecting when a physics body (Rigidbody or ArticulationBody) comes into contact with a collider An invisible shape that is used to handle physical collisions Dec 25, 2017 · When I kill the zombie, my "Zombie dead" animation is played, Zombie fall to ground, but the capsule collider stay standing. I check, and my rigidbody2D definitely has Velocity, but it isn’t moving. I’m aware that this type has a property for its size that can be changed but it’s in local space, which doesn’t suit my use case since I’m using the attached code on multiple objects in the scene, each with a different parent and a different scale. Center and Capsule Collider. I would like to change the points of s May 7, 2014 · I want to change the y position of my capsule collider attached to the player during the jump animation. An Animator Controller allows you to arrange and maintain a set of Animation Clips and associated Animation Transitions Allows a state machine to switch or blend from one animation state to another. You can multi-select multiple GameObject and drag the property values to change the 2D/3D colliders You cannot multi-select multiple GameObject and use the “Edit Collider” button to change 2D/3D colliders using a single Gizmo. Is there anything I should be doing? Is the auto-splicing of the sprite sheet doing this? Please, take a look at the gif to see it in game and with You can configure collisions via collider An invisible shape that is used to handle physical collisions for an object. Can I assign a Mesh Collider to a skinned Mesh and have it follow the mesh during animation? To help demonstrate my question I have created a simple animation of a cone which is skinned to a joint. Jan 24, 2025 · Hello, i want to change the collider of my player object that has a rigidbody at runtime. That’s why I am trying to maipulate my collider position and height by custom scripting within the Update () function. My only idea is to use smooth rotating like Quaternion. With my run animation, the capsule collider is lagging way behind the mesh. I couldnt find a solution to this anywhere so im hopeing that you guys can help me once more. Jul 1, 2014 · What is the process to change the colliders to match a frame? My research says to set colliders for each frame individually and then swap out colliders but I am not quite sure how to do this. Jan 28, 2016 · Some characters or dynamic things in a scene that don’t need to be reactive, and especially those that have movement that is non-trivial to model out with physics forces, use animated root motion. A new MeshCollider referencing this Oct 24, 2013 · I apply humanoid animations, create a simple animator controller, set an idle animation, so far so good, the robot stands there doing the idle animation. OnCollisionEnter: Unity calls this function on each collider when two colliders first make contact. Howerver, the capsule collider results in a character floating problem during the animation’s playing. The trigger for the animation 'hasTouched'. Is there a way to fix this? Here’s what it looks like. 0 I have a roll animation for my character and added the Capsule Collider. After going through the documentation, it seems like the Expand Jul 6, 2018 · It detects an enemy with a trigger collider in the spear’s path, and when that’s triggered, an animation moves the spear down that path, and my hope was that a collider on the spear could then register the hit, but it doesn’t look like it does. Feb 29, 2016 · Is there any way to make the collider follow the player through the animation somehow so that once the animation is complete, the collider is still in the proper place in relation to the animated mesh? thanks, Ss BTW I have googled, experimented, broken, fixed, and fiddled with all sorts of solutions. In most cases it is normal to have Animation clips are one of the core elements of Unity’s animation system. Jun 3, 2015 · As the question states I need to know how to update my colliders to match my sprite so that I on’t have issues such as a levitating death animation, or confusing collision during jumps, etc. 15 until 2021. Are there better methods or any kind of information out there? Oct 21, 2022 · Hi guys, I am having a problem and I am not really finding the solution. The character is made and animated in blender and then put into unity. Is it normal and should I use some geometrically easier collider? Is there a way to animate the collider to follow the object animation? Thanks for the attention, Pasko Nov 14, 2013 · When I attach an Animator component to my GameObject in order to animate it, it still moves. The problem is that the collider needs to follow the animations of the enemy. e. Nov 18, 2013 · Hi guys, I’m having a lot of fun with the new unity 4. These two values are currently different, because I reduced the scale of the Actor (to 0. 3-starter Final Project: BobbleheadWars-6. Jan 2, 2016 · This is an obvious issue since the collider doesn't scale to match the change in body height during the jump which presents immediate problems when jumping over things. I have already set animatePhysics to true for the animation. SetTrigger function. When I try to use the Animator to do this, it will allow me to start with the collider off and then enable it but then it won’t ever disable it. OnCollisionStay: Unity calls this function on each collider once per physics update while two colliders are in contact. The “die” animation gets set when the NPC’s health is >= 0. Only thing I have to change was center to offset and maintain zero in x and y. For example, you can use scripts to trigger events or actions when a player collides with a specific collider, such as playing an animation or sound effect. It looks like it is, the collider changes and new keyframes for its changes look like they’re added, but they aren’t saved and when I turn preview mode on and off or Jul 25, 2019 · Unless you are moving the collider during the animation, what you are experiencing is the sprite is actually moving and the box collider and transform are staying in the same spot. This collider 2D’s shape is a The character’s limbs can be kinematic by default and move via animation, but a particular collider can trigger the Rigidbody to disable IsKinematic, so that the limbs are dynamic and behave like physics objects. BoxCollider has size, SphereCollider has radius, and etc. The Transform component of the player is the Nov 18, 2013 · Hi guys, I’m having a lot of fun with the new unity 4. When I go into recording mode in the animation window and try to change the size of the second one (the one without an “edit collider button”), the change isn’t recorded. As Jun 2, 2014 · Hey I was wondering if there is a way to change collider shapes and sizes for different animations for an animated sprite character? This will be mostly useful for stuff like sliding under things and doing diving jumps. Jan 7, 2019 · To play animation on every collision you can create iddle animation as starting animation and use animator trigger to transit to animation you want play calling Animator. Mar 16, 2023 · The server need to update the colliders every frame in general (it can be optimised though, but that should be a second optimisation step) because the animation may be playing. Which means, you can adjust the collider size to fit, at each frame. Everything seems Apr 3, 2024 · I have two boxcollider2Ds on my player object. Transitions define how long a blend between states should take, and the conditions that activate them. What can I do to fix this? Feb 3, 2025 · Unity Games by Tutorials, Chapter 6. To do this in the Editor, navigate to the collider’s Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Any solutions? thank you Feb 18, 2021 · Is it possible to somehow change the collider points to match sprites during the animation in Unity? I am using the Unity built in animtion recording feature. Apr 4, 2025 · Unity Engine 2D 3 1779 May 24, 2014 Collider of player's sprite in 2d platformer Unity Engine 2D 4 2449 February 2, 2018 Change of Character Unity Engine 2D 2 802 February 18, 2018 Changing Scale of Collider2D at Runtime Unity Engine 2D 1 4381 December 8, 2013 Collider sends objects flying during animation Unity Engine Physics 8 5289 July 27, 2015 Dec 27, 2021 · I cannot update collider’s size in one frame as it produces ton’s of changes and all my objects jump around to fix collision’s penetrations problems, so I think gradually update colliders to give Unity’s physic simulation time to update all objects more naturally - the question is what will be better: use FixedUpdate to smoothly lerp Apr 12, 2011 · Problems: If I don’t declare the collider as “convex” the object simply falls through the ground. The Polygon Collider An invisible shape that is used to handle physical collisions for an object. Once the animation completes and it returns to the non-animated state, it is once again normal. Glossary for the purposes of physical collisions. I want to make my player object change its animation when he got hit by this collider. Use Physics. The character’s limbs can be kinematic by default and move via animation, but a particular collider can trigger the Rigidbody to disable IsKinematic, so that the limbs are dynamic and behave like physics objects. 3, I believe the only way to do this at this time is to manually create a new Polygon collider for each frame in the animation. The Box Collider is also a useful element in a Compound Collider. The Animation Parameters page describes the purpose of the Animator Controller Parameters window. For example if the player crouch I’d want these hit boxes to be Feb 26, 2013 · My animations don’t seem to support curves (as I can’t see a “Curves” item in the animations’ properties). What is the difference between a collider and a mesh? Jul 7, 2020 · The player shoots the balls to hit the bricks, but after the balls are done hitting and vanished through the ground; i move all bricks down to add a new row of bricks above them, i’m doing that by changing their localPosition directly. The only problem about this is that it makes it look like my guy is bouncing. Mar 27, 2017 · AkshayBisht January 29, 2018, 11:23am 2 Use AnimationEvents and change the size of collider on and for a specific animation/time. Any solutions? thank you This video demonstrated how you can change the collider size of a player when the animation such as crouching and crawling. Its position and the player’s position are the same thing, because the player is a GameObject that has the BoxCollider as a component. You can create animation clips Animation data that can be used for animated characters or simple animations. Jun 23, 2017 · When the player holds mouse 1, I want a charging animation to play once, and the attack animation to then loop. Transitions perform Mar 2, 2014 · I have a 2Dsprite character with an attack animation,and the colliders which are attached to it move with the sprites, that is till I flip my player in -x axis then suddenly during animation my colliders move strangely,they shrink/grow and go in the wrong direction . FAQs: Colliders in Unity Here are some frequently asked questions about colliders in Unity: 1. I'm using a box collider on the door then through raycast and tags to trigger the animation. Yeah, I have only a rigidbody2d, collider, animator, and sprite, and during some animation frames the collider changes size. I want Box/Sphere collider on my sword mesh do detect hits during attack animation, but it obviously don’t work since animations don’t move transform positions in runtime. Is this moving static colliders? Nov 10, 2024 · Hello, I am trying to figure out how to make a button (E to interact with) trigger an animation on another GameObject. Like, maybe you tied it to the world point instead of the mesh, or you changed a value at some point, like the name of the head mesh, and that collider didn't get the update. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. Sep 14, 2021 · Your Door is marked as a static GameObject! Among other things it is therefore used for static batching, static lighting, etc. For example if the player crouch I’d want these hit boxes to be Feb 29, 2016 · Is there any way to make the collider follow the player through the animation somehow so that once the animation is complete, the collider is still in the proper place in relation to the animated mesh? thanks, Ss BTW I have googled, experimented, broken, fixed, and fiddled with all sorts of solutions. See Also: BoxCollider, SphereCollider, CapsuleCollider, MeshCollider, PhysicMaterial, Rigidbody. More info See in Glossary with the Nov 10, 2022 · I’m activating and inactivating the colliders on the animator. Or just change size and size of collider using script as soon as you play animation from script. More info See in Glossary make contact. More info See in Glossary for the purposes of physical collisions. Oct 26, 2022 · The coroutine was to slowly change the sphere colliders size, the animation curve is just a line going up like: / and getting the point of the curve to change the radius. Nov 19, 2019 · You can add any type of collider (2D or 3D) multiple times to the same GameObject. More info See in Glossary for a character or object. However, I’m running into some collider issues. Also, wouldn’t that code snippet update the position of the player, not the box collider? The BoxCollider is a component on the player. I’ll Jun 3, 2016 · Can I assign a Mesh Collider to a skinned Mesh and have it follow the mesh during animation? To help demonstrate my question I have created a simple animation of a cone which is skinned to a joint.